Organizer’s guide · Chapter 7

Every setting

The event’s Settings page, tab by tab, every switch explained. Set once, then left alone — each session’s work happens elsewhere.

Structure — the divisions

This is where the event takes its shape. For each division:

A new division joins the bottom of the list; the Reorder button fixes the order — and that order matters: it’s the promotion-relegation staircase, top division first.

The Structure tab: division list and the add form
Structure — the divisions, their order, the add form.

The division mode

Watch out

The mode locks at the first match played — changing it afterwards would reread every result under a different rule. Decide it before the first session.

In reshuffled mode, How the standings evolve picks the engine: up & down (only the border places change — the top of each division moves up, the bottom moves down, decided on court) or full re-sort (every session restarts from the whole ladder — one good session can jump a division at once). Then How many places change: Automatic (recommended — adapts to who’s present: 1 place up to 5 players, 2 from 6 to 9, 3 from 10) or a fixed number, never more than half the division.

Format — games and points

A league’s default format is 3 games to 15. Change it for the whole event, then refine where needed: per division, per phase (pool or playoffs), or for a single session. A tournament has nothing to set here — its format is fixed per bracket, at generation time; a team league configures its encounter under Team play.

The Format tab: the event format and its refinements
Format — the event sets the rule, each division can refine it.

Sessions — how they unfold

A session moves through four moments: Setup → Attendance → Play → Results. Two switches decide what “Attendance” demands:

The Sessions tab: RSVP and check-in switches
Sessions — “Ask who’s coming” and “Check players in”.

Points — the scale

The League points scale is set level by level: win / tie / loss, in pool and playoffs separately, plus the presence point. Half-points are allowed. The defaults match a standard club — only touch them if your league already has its traditions.

One-night pairs answers a doubles-league question: what is a session played with a substitute partner worth to the player’s regular team? Everything, half, or nothing — the one-night pair always keeps its own line in the standings; the setting only decides what flows back to the regular team.

The Points tab: the per-level scale
Points — win/tie/loss × pool/playoffs, and presence.

Scores — who confirms, when it locks

The Scores tab: confirmation, lock delay, free scoring
Scores — trust is a setting: confirmation, delay, validation.

Team play — the encounter

For a team league only: What an encounter is made of — the list of matches (discipline by discipline, 1 to 20), played in that order at every encounter, and the minimum men and women per lineup. The minimum is checked as a warning, never a refusal — a team one player short at 4:55pm has nobody left to call. The full story is in chapter 6.

Sign-up — fee, spots, opening

The money settings don’t live under Settings but on the sign-ups tab, next to the entrants themselves: the fee (per player or per team, division by division), the spots (capacity per division, held the moment a payment starts), and the switch that opens or closes the public form. The full tour is chapter 2.

The sign-ups tab: fee, spots, opening
Sign-up — fee and spots live next to the entrants.

The danger zone

At the very bottom, Delete erases the event, its divisions, its registrations and its results. It’s irreversible and the console makes you confirm it in so many words — there is no trash bin.